This is an unique gamemode for VC:MP which represents the mode name:"Rob the Vehicle", as the name showed, server has three teams with three parts: Red, Blue and yellow with Attackers, Defenders and Referees (red and blue's part will be swapped after a round. ), once the round started, Red team and Blue team will be teleported over a vehicle and are frozen for the first 20 seconds, the vehicle is the target vehicle, and this time is a ready time for you to take your weapon sets with /pack <id>, you can only use /pack <id> when you're in your ready time, then after 20 seconds, Attackers should notice where their checkpoint (which the target vehicle should be robbed to, it'll be showed as a home/warehouse marker in your radar) at, and then go to rob the target vehicle which is showed as a car marker in your radar in 7 minutes, you may meet the contrary team against you, they're defenders, who should defend the vehicle in 7 minutes against being robbed, defenders cannot enter the vehicle, and the vehicle is invincible when there's no driver on it until a attacker enters it, and if the target vehicle explode, it'll be respawned in 10 seconds, defenders have a death delay, which means defenders should wait for the death delay finished and then they can spawn, a defender's death delay will increase 1000ms(1s) once he dies. A round ends once a attacker drives the target vehicle to the checkpoint or the round time ends, then teams will be swapped and replay the base. After replaying, votation will start, you may vote for your favourite base, the base that got the most votes will be chosen as the next base to play then.
Feedback and reports are always welcome and appreciated. For more information, please visit our discord server or forums listed above.
Recent changes: 11/7/2018
- Added proper ban system.
- Fixed some bases.
- Fixed misorder between command /topsprees and /toprobbers.
- Added the delay time for target vehicle to repair and improve while placing it to the attacker garbage.
- Added 1000ms timer to correct the spawn point.
- Team balancer now counts assigned red/blue members instead of spawned reds/blues.
12/7/2018
- Added 2 bases
- Added distance checker for target vehicles.
14/7/2018
- Reduced round time to 5 minutes.
- Server doesn't count time once the target vehicle has a driver.
15/7/2018
- Improved/fixed team balancer.
17/7/2018
- Increased round time to 6 more minutes;
- Newly added defenders' death delay time will be automatically increased according to the round time. [ delay time = (7 - Remaining minutes) ]
- Added camera-looking views at target vehicles on round starts.
22/7/2018
- Added proper way to spawn in the exact position
- Added clan stats
Added commands
/report <player> <reason> - to report a player.
/back - get back to your base when you are wrongly spawned at lobby.
http://rtv.vc-mp.co.uk/index.php?topic=120.0http://rtv.vc-mp.co.uk/index.php?topic=16.024/7/2018
- Updated some weapon packs
http://rtv.vc-mp.co.uk/index.php?topic=10.msg854#msg8548/4/2018
- Removed all red/ blue skins, and added new ones including custom skins.
8/6/2018
- HP Add-on has now been replaced by a health pickup which spawns right behind player's dead-body.
- 4 new and cool maps have been added to the server.- Webstats for server.
10/Aug/18
-Reworked/redesigned with Webstats